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Immersive EnvironmentsSpatial / XR

Lost Voices

A cross-platform immersive experience (VR, Web, Mobile) empowering climate action through narrative.

Lost Voices
The Wicked Problem

Traditional education often fails to convey the scale and emotional weight of the climate crisis.

The Strategic Solution

Engaging players in an emotionally resonant journey that moves them from virtual exploration to real-world action.

Socio-Technical Analysis | 3E's Methodology

Empathy

Human context

Engaging players in an emotionally resonant journey that moves them from virtual exploration to real-world action.

Efficiency

Technical Bridge

Led project management, creative direction, and development to create a cohesive experience across VR, Web, and Mobile.

Engagement

Impact Metric

Measured increase in climate advocacy engagement among players.

Executive Summary

Lost Voices - Children of the Anthropocene is an immersive post-apocalyptic world centered on the real-world messages of youth activists. My goal as lead designer was to create a cohesive, emotionally resonant experience that empowers players to transition from the digital world to meaningful real-world environmental action.

Strategic Outcomes

  • 01Directed cross-platform immersive narrative for climate action.
  • 02Bridged virtual world-building with real-world activist messaging.
  • 03Managed full UX and development lifecycle for VR, Web, and Mobile.